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#pragma once
class cWorld;
class Vector3i;
class Vector3f;
class cTracer //tolua_export
{ //tolua_export
public: //tolua_export
Vector3f* DotPos;
Vector3f* BoxOffset;
cTracer( cWorld* a_World); //tolua_export
~cTracer(); //tolua_export
int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); //tolua_export
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); //tolua_export
Vector3f* BlockHitPosition; //tolua_export
Vector3f* HitNormal; //tolua_export
Vector3f* RealHit; //tolua_export
private:
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
float SigNum( float a_Num );
cWorld* m_World;
Vector3f* m_NormalTable[6];
Vector3f* dir;
Vector3f* tDelta;
Vector3i* pos;
Vector3i* end1;
Vector3i* step;
Vector3f* tMax;
}; //tolua_export
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