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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cWorldGenerator_Test.h"
#include "BlockID.h"
void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
{
memset(a_BlockData, E_BLOCK_DIRT, cChunkDef::NumBlocks);
for(int x = 0; x < cChunkDef::Width; x++)
{
for(int z = 0; z < cChunkDef::Width; z++)
{
a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
}
}
}
void cWorldGenerator_Test::GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
(void)a_ChunkX;
(void)a_ChunkY;
(void)a_ChunkZ;
}
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