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#pragma once
#include "cWorldGenerator.h"
class cWorldGenerator_Test :
public cWorldGenerator
{
public:
cWorldGenerator_Test(cWorld * a_World) : cWorldGenerator(a_World) {}
protected:
virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData) override;
virtual void GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
};
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