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#pragma once
#include "cWorldGenerator.h"
class cWorldGenerator_Test :
public cWorldGenerator
{
public:
cWorldGenerator_Test(cWorld * a_World) : cWorldGenerator(a_World) {}
protected:
virtual void GenerateTerrain( cChunkPtr a_Chunk ) override;
virtual void GenerateFoliage( cChunkPtr a_Chunk ) override;
};
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