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path: root/source/cZombiepigman.cpp
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#include "cZombiepigman.h"

cZombiepigman::cZombiepigman()
{
	m_MobType = 57;
	GetMonsterConfig("Zombiepigman");
}

cZombiepigman::~cZombiepigman()
{
}

bool cZombiepigman::IsA( const char* a_EntityType )
{
	if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
	return cMonster::IsA( a_EntityType );
}

void cZombiepigman::Tick(float a_Dt)
{
	cMonster::Tick(a_Dt);

	//TODO Same as noticed in cSkeleton AND Do they really burn? :D In the neather there is no sun :D
	if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
		m_EMMetaState = BURNING; // BURN, BABY, BURN!  >:D
	}
}

void cZombiepigman::KilledBy( cEntity* a_Killer )
{
	cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 1);
	cMonster::RandomDropItem(E_ITEM_GOLD_NUGGET, 0, 1);

	cMonster::KilledBy( a_Killer );
}