blob: afe6248b71836f29f138cada12a5fc82b7558c24 (
plain) (
tree)
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cZombiepigman.h"
cZombiepigman::cZombiepigman()
{
m_MobType = 57;
GetMonsterConfig("Zombiepigman");
}
cZombiepigman::~cZombiepigman()
{
}
bool cZombiepigman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cZombiepigman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombiepigman::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 1);
cMonster::RandomDropItem(E_ITEM_GOLD_NUGGET, 0, 1);
cMonster::KilledBy( a_Killer );
}
|