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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_ArmAnim.h"
int cPacket_ArmAnim::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes);
HANDLE_PACKET_READ(ReadByte , m_Animation, TotalBytes);
return TotalBytes;
}
void cPacket_ArmAnim::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_EntityID);
AppendByte (a_Data, m_Animation);
}
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