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#pragma once
#include "cPacket.h"
#include "../cItem.h"
class cPacket_CreativeInventoryAction :
public cPacket
{
public:
cPacket_CreativeInventoryAction() :
m_SlotNum(0)
{
m_PacketID = E_CREATIVE_INVENTORY_ACTION;
}
cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
short m_SlotNum;
cItem m_ClickedItem;
} ;
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