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#pragma once
#include "cPacket.h"
class cEntity;
class cPacket_DestroyEntity : public cPacket
{
public:
cPacket_DestroyEntity()
: m_UniqueID( 0 )
{ m_PacketID = E_DESTROY_ENT; }
cPacket_DestroyEntity(cEntity* a_Entity);
virtual cPacket* Clone() const { return new cPacket_DestroyEntity(*this); }
bool Send( cSocket & a_Socket );
int m_UniqueID;
static const unsigned int c_Size = 1 + 4;
};
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