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#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPacket_EntityStatus : public cPacket
{
public:
cPacket_EntityStatus()
: m_UniqueID( 0 )
, m_Status( 0 )
{ m_PacketID = E_ENT_STATUS; }
virtual cPacket* Clone() const { return new cPacket_EntityStatus( *this ); }
bool Send(cSocket & a_Socket);
static const char STATUS_TAKEDAMAGE = 2;
static const char STATUS_DIE = 3;
int m_UniqueID;
char m_Status;
static const unsigned int c_Size = 1 + 4 + 1;
};
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