#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PickupSpawn.h"
bool cPacket_PickupSpawn::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
if( !ReadInteger( m_UniqueID ) ) return false;
if( !ReadShort ( m_Item ) ) return false;
if( !ReadByte ( m_Count ) ) return false;
if( !ReadShort ( m_Health ) ) return false;
if( !ReadInteger( m_PosX ) ) return false;
if( !ReadInteger( m_PosY ) ) return false;
if( !ReadInteger( m_PosZ ) ) return false;
if( !ReadByte ( m_Rotation ) ) return false;
if( !ReadByte ( m_Pitch ) ) return false;
if( !ReadByte ( m_Roll ) ) return false;
return true;
}
bool cPacket_PickupSpawn::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_UniqueID, Message, i );
AppendShort ( m_Item, Message, i );
AppendByte ( m_Count, Message, i );
AppendShort ( m_Health, Message, i );
AppendInteger( m_PosX, Message, i );
AppendInteger( m_PosY, Message, i );
AppendInteger( m_PosZ, Message, i );
AppendByte ( m_Rotation, Message, i );
AppendByte ( m_Pitch, Message, i );
AppendByte ( m_Roll, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}