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#pragma once
#include "cPacket.h"
class cPacket_PickupSpawn : public cPacket
{
public:
cPacket_PickupSpawn()
: m_UniqueID( 0 )
, m_Item( 0 )
, m_Count( 0 )
, m_Health( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
, m_Roll( 0 )
{ m_PacketID = E_PICKUP_SPAWN; }
virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
bool Parse( cSocket & a_Socket );
bool Send( cSocket & a_Socket );
int m_UniqueID;
short m_Item;
char m_Count;
short m_Health;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1;
};
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