#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PlayerMoveLook.h"
#include "../cPlayer.h"
cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERMOVELOOK;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
}
int cPacket_PlayerMoveLook::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
return TotalBytes;
}
void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendDouble(a_Data, m_PosX);
AppendDouble(a_Data, m_PosY);
AppendDouble(a_Data, m_Stance);
AppendDouble(a_Data, m_PosZ);
AppendFloat (a_Data, m_Rotation);
AppendFloat (a_Data, m_Pitch);
AppendBool (a_Data, m_bFlying);
}