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path: root/source/packets/cPacket_PlayerMoveLook.h
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#pragma once

#include "cPacket.h"
#include "PacketID.h"

class cPlayer;
class cPacket_PlayerMoveLook : public cPacket
{
public:
	cPacket_PlayerMoveLook()
		: m_PosX( 0.0 )
		, m_PosY( 0.0 )
		, m_Stance( 0.0 )
		, m_PosZ( 0.0 )
		, m_Rotation( 0.f )
		, m_Pitch( 0.f )
		, m_bFlying( false )
	{ m_PacketID = E_PLAYERMOVELOOK;  }
	cPacket_PlayerMoveLook( cPlayer* a_Player );
	virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }

	virtual bool Parse(cSocket & a_Socket);
	virtual bool Send(cSocket & a_Socket);

	double m_PosX;
	double m_PosY;
	double m_Stance;
	double m_PosZ;
	float m_Rotation;
	float m_Pitch;
	bool m_bFlying; // Yeah.. wtf
	static const unsigned int c_Size = 42;
};