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path: root/source/packets/cPacket_PlayerPosition.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cPacket_PlayerPosition.h"
#include "../cPlayer.h"





cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
{
	m_PacketID = E_PLAYERPOS;

	m_PosX = a_Player->GetPosX();
	m_PosY = a_Player->GetPosY() + 1.65;
	m_PosZ = a_Player->GetPosZ();
	m_Stance = a_Player->GetStance();
	m_bFlying = a_Player->GetFlying();
}

bool cPacket_PlayerPosition::Parse(cSocket & a_Socket)
{
	m_Socket = a_Socket;
	if( !ReadDouble( m_PosX ) ) return false;
	if( !ReadDouble( m_PosY ) ) return false;
	if( !ReadDouble( m_Stance ) ) return false;
	if( !ReadDouble( m_PosZ ) ) return false;
	if( !ReadBool( m_bFlying ) ) return false;
	return true;
}

bool cPacket_PlayerPosition::Send(cSocket & a_Socket)
{
	unsigned int TotalSize = c_Size;
	char* Message = new char[TotalSize];

	unsigned int i = 0;
	AppendByte	 ( (char)m_PacketID,	Message, i );
	AppendDouble ( m_PosX,		Message, i );
	AppendDouble ( m_PosY,		Message, i );
	AppendDouble ( m_Stance,	Message, i );
	AppendDouble ( m_PosZ,		Message, i );
	AppendBool	 ( m_bFlying,	Message, i );

	bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
	delete [] Message;
	return RetVal;
}