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#pragma once
#include "cPacket.h"
class cPacket_RelativeEntityMoveLook : public cPacket
{
public:
cPacket_RelativeEntityMoveLook()
: m_UniqueID( 0 )
, m_MoveX( 0 )
, m_MoveY( 0 )
, m_MoveZ( 0 )
, m_Yaw( 0 )
, m_Pitch( 0 )
{ m_PacketID = E_REL_ENT_MOVE_LOOK; }
virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
bool Send( cSocket & a_Socket );
int m_UniqueID;
char m_MoveX; // Pixels, divide by 32 for block
char m_MoveY;
char m_MoveZ;
char m_Yaw;
char m_Pitch;
static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
};
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