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#include "cPacket_UseEntity.h"
bool cPacket_UseEntity::Parse(cSocket & a_Socket)
{
m_Socket = a_Socket;
if( !ReadInteger(m_UniqueID) ) return false;
if( !ReadInteger(m_TargetID) ) return false;
if( !ReadBool (m_bLeftClick) ) return false;
return true;
}
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