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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WholeInventory.h"
#include "../cItem.h"
#include "../cInventory.h"
#include "../cWindow.h"
#include "cPacket_ItemData.h"
cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = a_Clone.m_WindowID;
m_Count = a_Clone.m_Count;
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = 0;
m_Count = a_Inventory->c_NumSlots;
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = (char)a_Window->GetWindowID();
m_Count = (short)a_Window->GetNumSlots();
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::~cPacket_WholeInventory()
{
delete [] m_Items;
}
void cPacket_WholeInventory::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_WindowID);
AppendShort(a_Data, m_Count);
for (int j = 0; j < m_Count; j++)
{
cPacket_ItemData::AppendItem(a_Data, &(m_Items[j]));
}
}
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