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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WholeInventory.h"
#include "../cItem.h"
#include "../cInventory.h"
#include "../cWindow.h"
#include "cPacket_ItemData.h"
cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = a_Clone.m_WindowID;
m_Count = a_Clone.m_Count;
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy(m_Items, a_Clone.m_Items, sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::cPacket_WholeInventory(const cInventory & a_Inventory)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = 0; // Inventory window has a constant ID of 0
m_Count = a_Inventory.c_NumSlots;
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Inventory.GetSlots(), sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::cPacket_WholeInventory(const cWindow & a_Window)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = (char)a_Window.GetWindowID();
m_Count = (short)a_Window.GetNumSlots();
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Window.GetSlots(), sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::~cPacket_WholeInventory()
{
delete [] m_Items;
}
void cPacket_WholeInventory::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_WindowID);
AppendShort(a_Data, m_Count);
for (int j = 0; j < m_Count; j++)
{
cPacket_ItemData::AppendItem(a_Data, m_Items[j]);
}
}
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