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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WindowClick.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
bool cPacket_WindowClick::Parse(cSocket & a_Socket)
{
// LOG("-----------INV66-----------");
m_Socket = a_Socket;
if( !ReadByte(m_WindowID) ) return false;
if( !ReadShort(m_SlotNum) ) return false;
if( !ReadByte(m_RightMouse) ) return false;
if( !ReadShort(m_NumClicks) ) return false;
if( !ReadBool(m_Bool) ) return false;
// LOG("WindowID : %i", m_Type );
// LOG("FromSlot: %i", m_SlotNum );
// LOG("Right/Le: %i", m_RightMouse );
// LOG("NumClick: %i", m_NumClicks );
cPacket_ItemData Item;
Item.Parse(m_Socket);
m_ItemID = Item.m_ItemID;
m_ItemCount = Item.m_ItemCount;
m_ItemUses = Item.m_ItemUses;
m_EnchantNums = Item.m_EnchantNums;
return true;
}
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