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#include "cPacket_WindowClose.h"
bool cPacket_WindowClose::Parse(cSocket & a_Socket)
{
//LOG("CLOSE INVENTORY PACKET");
m_Socket = a_Socket;
if( !ReadByte(m_Close) ) return false;
//LOG("Closed inventory?: %i", m_Close );
return true;
}
bool cPacket_WindowClose::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_Close, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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