// ManualBindings_World.cpp
// Implements the manual Lua API bindings for the cWorld class
#include "Globals.h"
#include "tolua++/include/tolua++.h"
#include "../World.h"
#include "../Broadcaster.h"
#include "../UUID.h"
#include "ManualBindings.h"
#include "LuaState.h"
#include "PluginLua.h"
#include "LuaChunkStay.h"
static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S)
{
/* Function signature:
World:BroadcastParticleEffect("Name", PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmount, [ExcludeClient], [OptionalParam1], [OptionalParam2]
*/
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamString (2) ||
!L.CheckParamNumber (3, 10)
)
{
return 0;
}
// Read the params:
cWorld * World = nullptr;
AString Name;
float PosX, PosY, PosZ, OffX, OffY, OffZ;
float ParticleData;
int ParticleAmount;
cClientHandle * ExcludeClient = nullptr;
L.GetStackValues(1, World, Name, PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmount, ExcludeClient);
if (World == nullptr)
{
LOGWARNING("World:BroadcastParticleEffect(): invalid world parameter");
L.LogStackTrace();
return 0;
}
// Read up to 2 more optional data params:
std::array<int, 2> data;
for (int i = 0; (i < 2) && L.IsParamNumber(11 + i); i++)
{
L.GetStackValue(11 + i, data[static_cast<size_t>(i)]);
}
World->GetBroadcaster().BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmount, ExcludeClient);
return 0;
}
static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
{
/* Function signature:
World:ChunkStay(ChunkCoordTable, OnChunkAvailable, OnAllChunksAvailable)
ChunkCoordTable == { {Chunk1x, Chunk1z}, {Chunk2x, Chunk2z}, ... }
*/
cLuaState L(tolua_S);
if (
!L.CheckParamUserType (1, "cWorld") ||
!L.CheckParamTable (2) ||
!L.CheckParamFunctionOrNil(3, 4)
)
{
return 0;
}
// Read the params:
cWorld * world;
cLuaState::cStackTablePtr chunkCoords;
cLuaState::cOptionalCallbackPtr onChunkAvailable, onAllChunksAvailable; // Callbacks may be unassigned at all - as a request to load / generate chunks
if (!L.GetStackValues(1, world, chunkCoords, onChunkAvailable, onAllChunksAvailable))
{
LOGWARNING("cWorld:ChunkStay(): Cannot read parameters, bailing out.");
L.LogStackTrace();
L.LogStackValues("Values on the stack");
return 0;
}
if (world == nullptr)
{
LOGWARNING("World:ChunkStay(): invalid world parameter");
L.LogStackTrace();
return 0;
}
ASSERT(chunkCoords != nullptr); // If the table was invalid, GetStackValues() would have failed
// Read the chunk coords:
auto chunkStay = cpp14::make_unique<cLuaChunkStay>();
if (!chunkStay->AddChunks(*chunkCoords))
{
return 0;
}
// Activate the ChunkStay:
chunkStay.release()->Enable(*world->GetChunkMap(), std::move(onChunkAvailable), std::move(onAllChunksAvailable));
return 0;
}
static int tolua_cWorld_DoExplosionAt(lua_State * tolua_S)
{
/* Function signature:
World:DoExplosionAt(ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceType, [SourceData])
*/
cLuaState L(tolua_S);
if (
!L.CheckParamUserType (1, "cWorld") ||
!L.CheckParamNumber (2, 5) ||
!L.CheckParamBool (6) ||
!L.CheckParamNumber (7) ||
!L.CheckParamEnd (9)
)
{
return 0;
}
// Read the params:
cWorld * World;
double ExplosionSize;
int BlockX, BlockY, BlockZ;
bool CanCauseFire;
int SourceTypeInt;
if (!L.GetStackValues(1, World, ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceTypeInt))
{
LOGWARNING("World:DoExplosionAt(): invalid parameters");
L.LogStackTrace();
return 0;
}
if ((SourceTypeInt < 0) || (SourceTypeInt >= esMax))
{
LOGWARNING("World:DoExplosionAt(): Invalid source type");
L.LogStackTrace();
return 0;
}
eExplosionSource SourceType;
void * SourceData;
switch (SourceTypeInt)
{
case esBed:
{
// esBed receives a Vector3i SourceData param:
Vector3i * pos = nullptr;
L.GetStackValue(8, pos);
SourceType = esBed;
SourceData = pos;
break;
}
case esEnderCrystal:
case esGhastFireball:
case esMonster:
case esPrimedTNT:
case esWitherBirth:
case esWitherSkull:
{
// These all receive a cEntity descendant SourceData param:
cEntity * ent = nullptr;
L.GetStackValue(8, ent);
SourceType = static_cast<eExplosionSource>(SourceTypeInt);
SourceData = ent;
break;
}
case esOther:
case esPlugin:
{
// esOther and esPlugin ignore their SourceData params
SourceType = static_cast<eExplosionSource>(SourceTypeInt);
SourceData = nullptr;
break;
}
default:
{
LOGWARNING("cWorld:DoExplosionAt(): invalid SourceType parameter: %d", SourceTypeInt);
L.LogStackTrace();
return 0;
}
}
// Create the actual explosion:
World->DoExplosionAt(ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceType, SourceData);
return 0;
}
static int tolua_cWorld_DoWithPlayerByUUID(lua_State * tolua_S)
{
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamSelf("cWorld") ||
!L.CheckParamUUID(2) ||
!L.CheckParamFunction(3) ||
!L.CheckParamEnd(4)
)
{
return 0;
}
// Get parameters:
cWorld * Self;
cUUID PlayerUUID;
cLuaState::cRef FnRef;
L.GetStackValues(1, Self, PlayerUUID, FnRef);
if (PlayerUUID.IsNil())
{
return L.ApiParamError("Expected a non-nil UUID for parameter #1");
}
if (!FnRef.IsValid())
{
return L.ApiParamError("Expected a valid callback function for parameter #2");
}
// Call the function:
bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player)
{
bool ret = false;
L.Call(FnRef, &a_Player, cLuaState::Return, ret);
return ret;
}
);
// Push the result as the return value:
L.Push(res);
return 1;
}
static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S)
{
// Exported manually, because tolua doesn't support converting functions to functor types.
// Function signature: ForEachLoadedChunk(callback) -> bool
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamFunction(2)
)
{
return 0;
}
cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
if (Plugin == nullptr)
{
return 0;
}
// Read the params:
cWorld * World = static_cast<cWorld *>(tolua_tousertype(tolua_S, 1, nullptr));
if (World == nullptr)
{
LOGWARNING("World:ForEachLoadedChunk(): invalid world parameter");
L.LogStackTrace();
return 0;
}
cLuaState::cRef FnRef;
L.GetStackValues(2, FnRef);
if (!FnRef.IsValid())
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2");
}
// Call the enumeration:
bool ret = World->ForEachLoadedChunk(
[&L, &FnRef](int a_ChunkX, int a_ChunkZ) -> bool
{
bool res = false; // By default continue the enumeration
L.Call(FnRef, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
return res;
}
);
// Push the return value:
L.Push(ret);
return 1;
}
static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
{
// Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight)
// Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight]
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber(2, 4) ||
!L.CheckParamEnd(5)
)
{
return 0;
}
// Get params:
cWorld * Self = nullptr;
int BlockX = 0;
int BlockY = 0;
int BlockZ = 0;
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
if (Self == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
}
// Call the function:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight;
bool res = Self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
// Push the returned values:
L.Push(res);
if (res)
{
L.Push(BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
return 5;
}
return 1;
}
static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
{
// Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta)
// Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta]
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber(2, 4) ||
!L.CheckParamEnd(5)
)
{
return 0;
}
// Get params:
cWorld * Self = nullptr;
int BlockX = 0;
int BlockY = 0;
int BlockZ = 0;
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
if (Self == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
}
// Call the function:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
bool res = Self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
// Push the returned values:
L.Push(res);
if (res)
{
L.Push(BlockType, BlockMeta);
return 3;
}
return 1;
}
static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
{
// Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4)
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber(2, 4) ||
!L.CheckParamEnd(5)
)
{
return 0;
}
// Get params:
cWorld * Self = nullptr;
int BlockX = 0;
int BlockY = 0;
int BlockZ = 0;
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
if (Self == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
}
// Call the function:
AString Line1, Line2, Line3, Line4;
bool res = Self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
// Push the returned values:
L.Push(res);
if (res)
{
L.Push(Line1, Line2, Line3, Line4);
return 5;
}
return 1;
}
static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
{
/* Function signature:
World:PrepareChunk(ChunkX, ChunkZ, Callback)
*/
// Check the param types:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType (1, "cWorld") ||
!L.CheckParamNumber (2, 3) ||
!L.CheckParamFunctionOrNil(4)
)
{
return 0;
}
// Wrap the Lua callback inside a C++ callback class:
class cCallback:
public cChunkCoordCallback
{
public:
// cChunkCoordCallback override:
virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_IsSuccess) override
{
m_LuaCallback.Call(a_CBChunkX, a_CBChunkZ, a_IsSuccess);
}
cLuaState::cOptionalCallback m_LuaCallback;
};
// Read the params:
cWorld * world = nullptr;
int chunkX = 0;
int chunkZ = 0;
auto Callback = cpp14::make_unique<cCallback>();
L.GetStackValues(1, world, chunkX, chunkZ, Callback->m_LuaCallback);
if (world == nullptr)
{
LOGWARNING("World:PrepareChunk(): invalid world parameter");
L.LogStackTrace();
return 0;
}
// Call the chunk preparation:
world->PrepareChunk(chunkX, chunkZ, std::move(Callback));
return 0;
}
static int tolua_cWorld_QueueTask(lua_State * tolua_S)
{
// Function signature:
// World:QueueTask(Callback)
// Retrieve the args:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamFunction(2)
)
{
return 0;
}
cWorld * World;
cLuaState::cCallbackSharedPtr Task;
if (!L.GetStackValues(1, World, Task))
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Cannot read parameters");
}
if (World == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
}
if (!Task->IsValid())
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not store the callback parameter");
}
World->QueueTask([Task](cWorld & a_World)
{
Task->Call(&a_World);
}
);
return 0;
}
static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
{
// Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber(2, 4) ||
!L.CheckParamString(5, 8) ||
!L.CheckParamEnd(9)
)
{
return 0;
}
// Get params:
cWorld * Self = nullptr;
int BlockX = 0;
int BlockY = 0;
int BlockZ = 0;
AString Line1, Line2, Line3, Line4;
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
if (Self == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
}
// Call the function:
bool res = Self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
// Push the returned values:
L.Push(res);
return 1;
}
static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
{
// Function signature:
// World:ScheduleTask(NumTicks, Callback)
// Retrieve the args:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber (2) ||
!L.CheckParamFunction(3)
)
{
return 0;
}
cWorld * World;
int NumTicks;
auto Task = std::make_shared<cLuaState::cCallback>();
if (!L.GetStackValues(1, World, NumTicks, Task))
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Cannot read parameters");
}
if (World == nullptr)
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
}
if (!Task->IsValid())
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not store the callback parameter");
}
World->ScheduleTask(NumTicks, [Task](cWorld & a_World)
{
Task->Call(&a_World);
}
);
return 0;
}
static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
{
/* Exported manually, because tolua would require the out-only param a_Height to be used when calling
Function signature: world:TryGetHeight(a_World, a_BlockX, a_BlockZ) -> IsValid, Height
*/
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamNumber(2, 3) ||
!L.CheckParamEnd(4)
)
{
return 0;
}
// Get params:
cWorld * self = nullptr;
int BlockX = 0;
int BlockZ = 0;
L.GetStackValues(1, self, BlockX, BlockZ);
if (self == nullptr)
{
tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", nullptr);
return 0;
}
// Call the implementation:
int Height = 0;
bool res = self->TryGetHeight(BlockX, BlockZ, Height);
L.Push(res);
if (res)
{
L.Push(Height);
return 2;
}
return 1;
}
void cManualBindings::BindWorld(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, nullptr);
tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect);
tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
tolua_function(tolua_S, "DoExplosionAt", tolua_cWorld_DoExplosionAt);
tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
tolua_function(tolua_S, "DoWithBedAt", DoWithXYZ<cWorld, cBedEntity, &cWorld::DoWithBedAt>);
tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithXYZ<cWorld, cBrewingstandEntity, &cWorld::DoWithBrewingstandAt>);
tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID);
tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>);
tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk);
tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
tolua_function(tolua_S, "PrepareChunk", tolua_cWorld_PrepareChunk);
tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
tolua_function(tolua_S, "ScheduleTask", tolua_cWorld_ScheduleTask);
tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
}