// BlockEntity.cpp
// Implements the cBlockEntity class that is the common ancestor for all block entities
#include "Globals.h"
#include "BeaconEntity.h"
#include "BedEntity.h"
#include "BlockEntity.h"
#include "BrewingstandEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
#include "MobHeadEntity.h"
#include "MobSpawnerEntity.h"
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
void cBlockEntity::SetPos(int a_NewBlockX, int a_NewBlockY, int a_NewBlockZ)
{
ASSERT(m_World == nullptr); // Cannot move block entities that represent world blocks (only use this for cBlockArea's BEs)
m_PosX = a_NewBlockX;
m_PosY = a_NewBlockY;
m_PosZ = a_NewBlockZ;
}
bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BEACON:
case E_BLOCK_BED:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FURNACE:
case E_BLOCK_HEAD:
case E_BLOCK_HOPPER:
case E_BLOCK_JUKEBOX:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_SIGN_POST:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_WALLSIGN:
{
return true;
}
}
return false;
}
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
{
switch (a_BlockType)
{
case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_BED: return new cBedEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_BREWING_STAND: return new cBrewingstandEntity(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_CHEST: return new cChestEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_MOB_SPAWNER: return new cMobSpawnerEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
}
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
ASSERT(!"Requesting creation of an unknown block entity");
return nullptr;
}
cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
{
auto res = std::unique_ptr<cBlockEntity>(CreateByBlockType(m_BlockType, m_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, nullptr));
res->CopyFrom(*this);
return res.release();
}
void cBlockEntity::CopyFrom(const cBlockEntity & a_Src)
{
// Nothing to copy, but check that we're copying the right entity:
ASSERT(m_BlockType == a_Src.m_BlockType);
ASSERT(m_BlockMeta == a_Src.m_BlockMeta);
}