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// BlockEntityWithItems.cpp
#include "Globals.h"
#include "BlockEntityWithItems.h"
#include "../Simulator/RedstoneSimulator.h"
cBlockEntityWithItems::cBlockEntityWithItems(
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta,
Vector3i a_Pos,
int a_ItemGridWidth, int a_ItemGridHeight,
cWorld * a_World
):
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
cBlockEntityWindowOwner(this),
m_Contents(a_ItemGridWidth, a_ItemGridHeight)
{
m_Contents.AddListener(*this);
}
cItems cBlockEntityWithItems::ConvertToPickups() const
{
cItems Pickups;
Pickups.AddItemGrid(m_Contents);
return Pickups;
}
void cBlockEntityWithItems::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cBlockEntityWithItems &>(a_Src);
m_Contents.CopyFrom(src.m_Contents);
}
void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World == nullptr)
{
return;
}
if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
// Notify comparators:
m_World->WakeUpSimulators(m_Pos);
}
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