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#pragma once
#include "BlockEntityWithItems.h"
#include "../Simulator/RedstoneSimulator.h"
class cClientHandle;
// tolua_begin
class cChestEntity :
public cBlockEntityWithItems
{
// tolua_end
using super = cBlockEntityWithItems;
// tolua_begin
public:
enum
{
ContentsHeight = 3,
ContentsWidth = 9,
} ;
// tolua_end
BLOCKENTITY_PROTODEF(cChestEntity)
/** Constructor used for normal operation */
cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
virtual ~cChestEntity() override;
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool UsedBy(cPlayer * a_Player) override;
/** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
void ScanNeighbours();
/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
void OpenNewWindow();
/** Forces any players to close the owned window. */
void DestroyWindow();
/** Returns true if the chest should not be accessible by players. */
bool IsBlocked();
/** Gets the number of players who currently have this chest open */
int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
private:
/** Number of players who currently have this chest open */
int m_NumActivePlayers;
/** Neighbouring chest that links to form a double chest */
cChestEntity * m_Neighbour;
/** cItemGrid::cListener overrides: */
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World != nullptr)
{
cWindow * Window = GetWindow();
if (
(Window == nullptr) &&
(m_Neighbour != nullptr)
)
{
// Neighbour might own the window
Window = m_Neighbour->GetWindow();
}
if (Window != nullptr)
{
Window->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
{
m_World->GetRedstoneSimulator()->WakeUp(m_Pos, &a_Chunk);
return true;
}
);
}
}
} ; // tolua_export
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