summaryrefslogblamecommitdiffstats
path: root/src/BlockEntities/ChestEntity.h
blob: 8ead8bda0258e8cfc6b9cdf65db55d084cccb800 (plain) (tree)
1
2
3
4
5
6
7
8
9


            
                                 




 
                    




 

                    
                                    
 
                                            
        
       

            



                                   

                    
                                          
        
                                                    
                                                                                                   
        
                                
 
                                  
                                                               
                                                         
        

                                                                             
                                 

                                                                            
                                                                         
 

                                                                                                    


        

                                                                   

















                                                                             
                    



 

#pragma once

#include "BlockEntityWithItems.h"





class cClientHandle;





// tolua_begin
class cChestEntity :
	public cBlockEntityWithItems
{
	typedef cBlockEntityWithItems super;
	
public:
	enum
	{
		ContentsHeight = 3,
		ContentsWidth  = 9,
	} ;
	
	// tolua_end
	
	BLOCKENTITY_PROTODEF(cChestEntity)
	
	/** Constructor used for normal operation */
	cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
	
	virtual ~cChestEntity();

	// cBlockEntity overrides:
	virtual void SendTo(cClientHandle & a_Client) override;
	virtual void UsedBy(cPlayer * a_Player) override;
	
	/** Opens a new chest window for this chest.
	Scans for neighbors to open a double chest window, if appropriate. */
	void OpenNewWindow(void);

	/** Gets the number of players who currently have this chest open */
	int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }

	/** Sets the number of players who currently have this chest open */
	void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }

private:

	/** Number of players who currently have this chest open */
	int m_NumActivePlayers;

	/** cItemGrid::cListener overrides: */
	virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
	{
		UNUSED(a_SlotNum);
		ASSERT(a_Grid == &m_Contents);
		if (m_World != nullptr)
		{
			if (GetWindow() != nullptr)
			{
				GetWindow()->BroadcastWholeWindow();
			}

			m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
			m_World->MarkRedstoneDirty(GetChunkX(), GetChunkZ());
		}
	}

} ;  // tolua_export