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#pragma once
#include "BlockEntityWithItems.h"
namespace Json
{
class Value;
};
class cClientHandle;
class cServer;
class cNBTData;
// tolua_begin
class cChestEntity :
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
enum
{
ContentsHeight = 3,
ContentsWidth = 9,
} ;
// tolua_end
/** Constructor used for normal operation */
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
static const char * GetClassStatic(void) { return "cChestEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
/** Opens a new chest window for this chest.
Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);
/** Gets the number of players who currently have this chest open */
int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
private:
/** Number of players who currently have this chest open */
int m_NumActivePlayers;
} ; // tolua_export
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