#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "JukeboxEntity.h"
#include "../World.h"
#include "../EffectID.h"
#include "json/value.h"
#include "Entities/Player.h"
cJukeboxEntity::cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Record(0)
{
ASSERT(a_BlockType == E_BLOCK_JUKEBOX);
}
cJukeboxEntity::~cJukeboxEntity()
{
}
void cJukeboxEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = reinterpret_cast<const cJukeboxEntity &>(a_Src);
m_Record = src.m_Record;
}
bool cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
if (IsPlayingRecord())
{
EjectRecord();
return true;
}
else
{
const cItem & HeldItem = a_Player->GetEquippedItem();
if (PlayRecord(HeldItem.m_ItemType))
{
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
}
return false;
}
bool cJukeboxEntity::PlayRecord(int a_Record)
{
if (!IsRecordItem(a_Record))
{
// This isn't a Record Item
return false;
}
if (IsPlayingRecord())
{
// A Record is already in the Jukebox.
EjectRecord();
}
m_Record = a_Record;
m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
return true;
}
bool cJukeboxEntity::EjectRecord(void)
{
if (!IsPlayingRecord())
{
// There's no record here
return false;
}
cItems Drops;
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
return true;
}
bool cJukeboxEntity::IsPlayingRecord(void)
{
return (m_Record != 0);
}
int cJukeboxEntity::GetRecord(void)
{
return m_Record;
}
void cJukeboxEntity::SetRecord(int a_Record)
{
m_Record = a_Record;
}