#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawnerEntity.h"
#include "../World.h"
#include "../FastRandom.h"
#include "../MobSpawner.h"
#include "../ClientHandle.h"
#include "../Items/ItemSpawnEgg.h"
cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Entity(mtPig),
m_SpawnDelay(100),
m_IsActive(false)
{
ASSERT(a_BlockType == E_BLOCK_MOB_SPAWNER);
}
void cMobSpawnerEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = reinterpret_cast<const cMobSpawnerEntity &>(a_Src);
m_Entity = src.m_Entity;
m_IsActive = src.m_IsActive;
m_SpawnDelay = src.m_SpawnDelay;
}
void cMobSpawnerEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG)
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
if (MonsterType == eMonsterType::mtInvalidType)
{
return false;
}
m_Entity = MonsterType;
ResetTimer();
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str());
return true;
}
return false;
}
void cMobSpawnerEntity::UpdateActiveState(void)
{
if (GetNearbyPlayersNum() > 0)
{
m_IsActive = true;
}
else
{
m_IsActive = false;
}
}
bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Update the active flag every 5 seconds
if ((m_World->GetWorldAge() % 100) == 0)
{
UpdateActiveState();
}
if (!m_IsActive)
{
return false;
}
if (m_SpawnDelay <= 0)
{
SpawnEntity();
return true;
}
else
{
m_SpawnDelay--;
}
return false;
}
void cMobSpawnerEntity::ResetTimer(void)
{
m_SpawnDelay = GetRandomProvider().RandInt<short>(200, 800);
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
}
void cMobSpawnerEntity::SpawnEntity(void)
{
int NearbyEntities = GetNearbyMonsterNum(m_Entity);
if (NearbyEntities >= 6)
{
ResetTimer();
return;
}
class cCallback : public cChunkCallback
{
public:
cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) :
m_RelX(a_RelX),
m_RelY(a_RelY),
m_RelZ(a_RelZ),
m_MobType(a_MobType),
m_NearbyEntitiesNum(a_NearbyEntitiesNum)
{
}
virtual bool Item(cChunk * a_Chunk)
{
auto & Random = GetRandomProvider();
bool EntitiesSpawned = false;
for (size_t i = 0; i < 4; i++)
{
if (m_NearbyEntitiesNum >= 6)
{
break;
}
int RelX = m_RelX + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
int RelY = m_RelY + Random.RandInt(-1, 1);
int RelZ = m_RelZ + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ);
if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome))
{
double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX;
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
if (Monster == nullptr)
{
continue;
}
Monster->SetPosition(PosX, RelY, PosZ);
Monster->SetYaw(Random.RandReal(360.0f));
if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != cEntity::INVALID_ID)
{
EntitiesSpawned = true;
Chunk->BroadcastSoundParticleEffect(
EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
static_cast<int>(RelY * 8.0),
static_cast<int>(PosZ * 8.0),
0
);
m_NearbyEntitiesNum++;
}
}
}
return EntitiesSpawned;
}
protected:
int m_RelX, m_RelY, m_RelZ;
eMonsterType m_MobType;
int m_NearbyEntitiesNum;
} Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities);
if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback))
{
ResetTimer();
}
}
int cMobSpawnerEntity::GetNearbyPlayersNum(void)
{
Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
int NumPlayers = 0;
class cCallback : public cChunkDataCallback
{
public:
cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) :
m_SpawnerPos(a_SpawnerPos),
m_NumPlayers(a_NumPlayers)
{
}
virtual void Entity(cEntity * a_Entity) override
{
if (!a_Entity->IsPlayer())
{
return;
}
if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16)
{
m_NumPlayers++;
}
}
protected:
Vector3d m_SpawnerPos;
int & m_NumPlayers;
} Callback(SpawnerPos, NumPlayers);
int ChunkX = GetChunkX();
int ChunkZ = GetChunkZ();
m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
return NumPlayers;
}
int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
{
Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
int NumEntities = 0;
class cCallback : public cChunkDataCallback
{
public:
cCallback(Vector3d a_SpawnerPos, eMonsterType a_CallbackEntityType, int & a_NumEntities) :
m_SpawnerPos(a_SpawnerPos),
m_EntityType(a_CallbackEntityType),
m_NumEntities(a_NumEntities)
{
}
virtual void Entity(cEntity * a_Entity) override
{
if (!a_Entity->IsMob())
{
return;
}
cMonster * Mob = static_cast<cMonster *>(a_Entity);
if (Mob->GetMobType() != m_EntityType)
{
return;
}
if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0))
{
m_NumEntities++;
}
}
protected:
Vector3d m_SpawnerPos;
eMonsterType m_EntityType;
int & m_NumEntities;
} Callback(SpawnerPos, a_EntityType, NumEntities);
int ChunkX = GetChunkX();
int ChunkZ = GetChunkZ();
m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
return NumEntities;
}