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#include "Globals.h"
#include "BlockInfo.h"
#include "BlockType.h"
bool IsBlockWater(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
}
bool IsBlockIce(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_ICE:
case E_BLOCK_PACKED_ICE:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
{
return (IsBlockWater(a_BlockType) || IsBlockIce(a_BlockType));
}
bool IsBlockLava(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
}
bool IsBlockLiquid(BLOCKTYPE a_BlockType)
{
return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
}
bool IsBlockRail(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_RAIL:
{
return true;
}
default: return false;
}
}
bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DIRT:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
case E_BLOCK_GRASS_PATH:
{
return true;
}
}
return false;
}
bool IsBlockFence(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_FENCE:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockShulkerBox(BLOCKTYPE a_BlockType)
{
return ((a_BlockType >= E_BLOCK_WHITE_SHULKER_BOX) && (a_BlockType <= E_BLOCK_BLACK_SHULKER_BOX));
}
bool IsBlockMaterialWood(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_ACACIA_WOOD_STAIRS:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_BOOKCASE:
case E_BLOCK_CHEST:
case E_BLOCK_CRAFTING_TABLE:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_DARK_OAK_WOOD_STAIRS:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_FENCE:
case E_BLOCK_HUGE_BROWN_MUSHROOM:
case E_BLOCK_HUGE_RED_MUSHROOM:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
case E_BLOCK_JUKEBOX:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_LOG:
case E_BLOCK_NEW_LOG:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_OAK_WOOD_STAIRS:
case E_BLOCK_PLANKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_WOODEN_SLAB:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BEETROOTS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CARROTS:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_DANDELION:
case E_BLOCK_FLOWER:
case E_BLOCK_LILY_PAD:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_WART:
case E_BLOCK_POTATOES:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_REEDS:
case E_BLOCK_SAPLING:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialVine(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_VINES:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialIron(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHAIN_COMMAND_BLOCK:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_REPEATING_COMMAND_BLOCK:
case E_BLOCK_STRUCTURE_BLOCK:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES);
}
bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_MELON:
case E_BLOCK_PUMPKIN:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BEDROCK:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DISPENSER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DROPPER:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
{
return true;
}
default:
{
return false;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cBlockInfo:
NIBBLETYPE cBlockInfo::GetLightValue(const BLOCKTYPE Block)
{
// Emissive blocks:
switch (Block)
{
case E_BLOCK_ACTIVE_COMPARATOR: return 9;
case E_BLOCK_BEACON: return 15;
case E_BLOCK_BREWING_STAND: return 1;
case E_BLOCK_BROWN_MUSHROOM: return 1;
case E_BLOCK_BURNING_FURNACE: return 13;
case E_BLOCK_DRAGON_EGG: return 1;
case E_BLOCK_ENDER_CHEST: return 7;
case E_BLOCK_END_PORTAL: return 15;
case E_BLOCK_END_PORTAL_FRAME: return 1;
case E_BLOCK_END_ROD: return 14;
case E_BLOCK_FIRE: return 15;
case E_BLOCK_GLOWSTONE: return 15;
case E_BLOCK_JACK_O_LANTERN: return 15;
case E_BLOCK_LAVA: return 15;
case E_BLOCK_MAGMA: return 3;
case E_BLOCK_NETHER_PORTAL: return 11;
case E_BLOCK_REDSTONE_LAMP_ON: return 15;
case E_BLOCK_REDSTONE_ORE_GLOWING: return 9;
case E_BLOCK_REDSTONE_REPEATER_ON: return 9;
case E_BLOCK_REDSTONE_TORCH_ON: return 7;
case E_BLOCK_SEA_LANTERN: return 15;
case E_BLOCK_STATIONARY_LAVA: return 15;
case E_BLOCK_TORCH: return 14;
default: return 0;
}
}
NIBBLETYPE cBlockInfo::GetSpreadLightFalloff(const BLOCKTYPE Block)
{
switch (Block)
{
// Spread blocks:
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_AIR:
case E_BLOCK_ANVIL:
case E_BLOCK_BARRIER:
case E_BLOCK_BEACON:
case E_BLOCK_BED:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
case E_BLOCK_CAKE:
case E_BLOCK_CARPET:
case E_BLOCK_CARROTS:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHEST:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_DANDELION:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_END_ROD:
case E_BLOCK_FENCE:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_GLASS:
case E_BLOCK_GLASS_PANE:
case E_BLOCK_HEAD:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_LADDER:
case E_BLOCK_LEAVES:
case E_BLOCK_LEVER:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LILY_PAD:
case E_BLOCK_MELON_STEM:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_NETHER_WART:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_PISTON:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON_MOVED_BLOCK:
case E_BLOCK_POTATOES:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_RAIL:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_SAPLING:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STAINED_GLASS_PANE:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_SUGARCANE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE: return 1;
// Light in ice and water disappears faster:
case E_BLOCK_ICE:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER: return 3;
// Light does not pass through anything else (note: including tilled farmland, stairs, and slabs):
default: return 15;
}
}
bool cBlockInfo::CanBeTerraformed(const BLOCKTYPE Block)
{
// Blocks that can be terraformed:
switch (Block)
{
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DIRT:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_IRON_ORE:
case E_BLOCK_MYCELIUM:
case E_BLOCK_NETHERRACK:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_SAND:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SOULSAND:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_STONE: return true;
default: return false;
}
}
bool cBlockInfo::FullyOccupiesVoxel(const BLOCKTYPE Block)
{
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
switch (Block)
{
case E_BLOCK_BARRIER:
case E_BLOCK_BEDROCK:
case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BOOKCASE:
case E_BLOCK_BRICK:
case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
case E_BLOCK_CHAIN_COMMAND_BLOCK:
case E_BLOCK_CLAY:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_CONCRETE:
case E_BLOCK_CONCRETE_POWDER:
case E_BLOCK_CRAFTING_TABLE:
case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DIRT:
case E_BLOCK_DISPENSER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_DROPPER:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_FURNACE:
case E_BLOCK_GLASS:
case E_BLOCK_GLOWSTONE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_HAY_BALE:
case E_BLOCK_HUGE_BROWN_MUSHROOM:
case E_BLOCK_HUGE_RED_MUSHROOM:
case E_BLOCK_ICE:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_JUKEBOX:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_LIME_GLAZED_TERRACOTTA:
case E_BLOCK_LOG:
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
case E_BLOCK_MAGMA:
case E_BLOCK_MELON:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_MYCELIUM:
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_NETHER_WART_BLOCK:
case E_BLOCK_NEW_LOG:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
case E_BLOCK_PACKED_ICE:
case E_BLOCK_PINK_GLAZED_TERRACOTTA:
case E_BLOCK_PLANKS:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PUMPKIN:
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_RED_GLAZED_TERRACOTTA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_REPEATING_COMMAND_BLOCK:
case E_BLOCK_SAND:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SILVERFISH_EGG:
case E_BLOCK_SPONGE:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STRUCTURE_BLOCK:
case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
case E_BLOCK_WOOL:
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return true;
default: return false;
}
}
bool cBlockInfo::IsClickedThrough(const BLOCKTYPE a_Block)
{
// TODO: Nether Fire too.
return a_Block == E_BLOCK_FIRE;
}
bool cBlockInfo::IsOneHitDig(const BLOCKTYPE Block)
{
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wfloat-equal"
#endif
// GetHardness returns exactly 0 for one hit break blocks:
return GetHardness(Block) == 0;
#ifdef __clang__
#pragma clang diagnostic pop
#endif
}
bool cBlockInfo::IsPistonBreakable(const BLOCKTYPE Block)
{
// Blocks that break when pushed by piston:
switch (Block)
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_AIR:
case E_BLOCK_BED:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BLACK_SHULKER_BOX:
case E_BLOCK_BLUE_SHULKER_BOX:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_BROWN_SHULKER_BOX:
case E_BLOCK_CACTUS:
case E_BLOCK_CAKE:
case E_BLOCK_CARROTS:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_CYAN_SHULKER_BOX:
case E_BLOCK_DANDELION:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_GRAY_SHULKER_BOX:
case E_BLOCK_GREEN_SHULKER_BOX:
case E_BLOCK_HEAD:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_LADDER:
case E_BLOCK_LAVA:
case E_BLOCK_LEAVES:
case E_BLOCK_LEVER:
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LILY_PAD:
case E_BLOCK_LIME_SHULKER_BOX:
case E_BLOCK_MAGENTA_SHULKER_BOX:
case E_BLOCK_MELON:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_WART:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_ORANGE_SHULKER_BOX:
case E_BLOCK_PINK_SHULKER_BOX:
case E_BLOCK_POTATOES:
case E_BLOCK_PUMPKIN:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_PURPLE_SHULKER_BOX:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_RED_SHULKER_BOX:
case E_BLOCK_REEDS:
case E_BLOCK_SAPLING:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WATER:
case E_BLOCK_WHITE_SHULKER_BOX:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_YELLOW_SHULKER_BOX: return true;
default: return false;
}
}
bool cBlockInfo::IsRainBlocker(const BLOCKTYPE Block)
{
// Blocks that block rain or snow's passage:
switch (Block)
{
case E_BLOCK_SIGN_POST:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WALL_BANNER: return true;
default: return IsSolid(Block);
}
}
bool cBlockInfo::IsSkylightDispersant(const BLOCKTYPE Block)
{
// Skylight dispersant blocks:
switch (Block)
{
case E_BLOCK_COBWEB:
case E_BLOCK_LEAVES: return true;
default: return GetSpreadLightFalloff(Block) > 1;
}
}
bool cBlockInfo::IsSnowable(BLOCKTYPE a_BlockType)
{
return (
(a_BlockType == E_BLOCK_ICE) ||
(a_BlockType == E_BLOCK_LEAVES) ||
(!IsTransparent(a_BlockType) && (a_BlockType != E_BLOCK_PACKED_ICE))
);
}
bool cBlockInfo::IsSolid(const BLOCKTYPE Block)
{
// Nonsolid blocks:
switch (Block)
{
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_AIR:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CARPET:
case E_BLOCK_CARROTS:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBWEB:
case E_BLOCK_CROPS:
case E_BLOCK_DANDELION:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_ROD:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_LADDER:
case E_BLOCK_LAVA:
case E_BLOCK_LEVER:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_POTATOES:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_RAIL:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_SAPLING:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_SUGARCANE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WATER:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE: return false;
default: return true;
}
}
bool cBlockInfo::IsTransparent(const BLOCKTYPE Block)
{
// Transparent blocks:
switch (Block)
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_ACACIA_WOOD_STAIRS:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_AIR:
case E_BLOCK_ANVIL:
case E_BLOCK_BARRIER:
case E_BLOCK_BEACON:
case E_BLOCK_BED:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_BLACK_SHULKER_BOX:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BLUE_SHULKER_BOX:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_BROWN_SHULKER_BOX:
case E_BLOCK_CACTUS:
case E_BLOCK_CAKE:
case E_BLOCK_CARPET:
case E_BLOCK_CARROTS:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHEST:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_CYAN_SHULKER_BOX:
case E_BLOCK_DANDELION:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_DARK_OAK_WOOD_STAIRS:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_END_ROD:
case E_BLOCK_FARMLAND:
case E_BLOCK_FENCE:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_GLASS:
case E_BLOCK_GLASS_PANE:
case E_BLOCK_GLOWSTONE:
case E_BLOCK_GRASS_PATH:
case E_BLOCK_GRAY_SHULKER_BOX:
case E_BLOCK_GREEN_SHULKER_BOX:
case E_BLOCK_HEAD:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_ICE:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_LADDER:
case E_BLOCK_LAVA:
case E_BLOCK_LEAVES:
case E_BLOCK_LEVER:
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LILY_PAD:
case E_BLOCK_LIME_SHULKER_BOX:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGENTA_SHULKER_BOX:
case E_BLOCK_MELON_STEM:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_NETHER_WART:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_OAK_WOOD_STAIRS:
case E_BLOCK_OBSERVER:
case E_BLOCK_ORANGE_SHULKER_BOX:
case E_BLOCK_PINK_SHULKER_BOX:
case E_BLOCK_PISTON:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON_MOVED_BLOCK:
case E_BLOCK_POTATOES:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_PURPLE_SHULKER_BOX:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RAIL:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_RED_SHULKER_BOX:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SAPLING:
case E_BLOCK_SEA_LANTERN:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STAINED_GLASS_PANE:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_SUGARCANE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TNT:
case E_BLOCK_TORCH:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WATER:
case E_BLOCK_WHITE_SHULKER_BOX:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_YELLOW_SHULKER_BOX: return true;
default: return false;
}
}
bool cBlockInfo::IsUseableBySpectator(const BLOCKTYPE Block)
{
// Blocks, which a spectator is allowed to interact with:
switch (Block)
{
case E_BLOCK_BEACON:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER: return true;
default: return false;
}
}
float cBlockInfo::GetBlockHeight(const BLOCKTYPE Block)
{
// Block heights:
switch (Block)
{
case E_BLOCK_ACACIA_FENCE: return 1.5;
case E_BLOCK_ACACIA_FENCE_GATE: return 1.5;
case E_BLOCK_BED: return 0.5625; // 9 pixels
case E_BLOCK_BIRCH_FENCE: return 1.5;
case E_BLOCK_BIRCH_FENCE_GATE: return 1.5;
case E_BLOCK_CAKE: return 0.5; // 8 pixels
case E_BLOCK_DARK_OAK_FENCE: return 1.5;
case E_BLOCK_DARK_OAK_FENCE_GATE: return 1.5;
case E_BLOCK_ENCHANTMENT_TABLE: return 0.75; // 12 pixels
case E_BLOCK_FENCE: return 1.5;
case E_BLOCK_JUNGLE_FENCE: return 1.5;
case E_BLOCK_JUNGLE_FENCE_GATE: return 1.5;
case E_BLOCK_OAK_FENCE_GATE: return 1.5;
case E_BLOCK_PURPUR_SLAB: return 0.5;
case E_BLOCK_RED_SANDSTONE_SLAB: return 0.5;
case E_BLOCK_SNOW: return 0.125; // one layer is 1 / 8 (2 pixels) tall
case E_BLOCK_SPRUCE_FENCE: return 1.5;
case E_BLOCK_SPRUCE_FENCE_GATE: return 1.5;
case E_BLOCK_STONE_SLAB: return 0.5;
case E_BLOCK_WOODEN_SLAB: return 0.5;
default: return 1;
}
}
float cBlockInfo::GetHardness(const BLOCKTYPE Block)
{
// Block hardness:
switch (Block)
{
case E_BLOCK_ACACIA_DOOR: return 3.0f;
case E_BLOCK_ACACIA_FENCE: return 2.0f;
case E_BLOCK_ACACIA_FENCE_GATE: return 2.0f;
case E_BLOCK_ACACIA_WOOD_STAIRS: return 2.0f;
case E_BLOCK_ACTIVATOR_RAIL: return 0.7f;
case E_BLOCK_ACTIVE_COMPARATOR: return 0.0f;
case E_BLOCK_AIR: return 0.0f;
case E_BLOCK_ANVIL: return 5.0f;
case E_BLOCK_BARRIER: return INFINITY;
case E_BLOCK_BEACON: return 3.0f;
case E_BLOCK_BED: return 0.2f;
case E_BLOCK_BEDROCK: return INFINITY;
case E_BLOCK_BEETROOTS: return 0.0f;
case E_BLOCK_BIG_FLOWER: return 0.0f;
case E_BLOCK_BIRCH_DOOR: return 3.0f;
case E_BLOCK_BIRCH_FENCE: return 2.0f;
case E_BLOCK_BIRCH_FENCE_GATE: return 2.0f;
case E_BLOCK_BIRCH_WOOD_STAIRS: return 2.0f;
case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_BLACK_SHULKER_BOX: return 2.0f;
case E_BLOCK_BLOCK_OF_COAL: return 5.0f;
case E_BLOCK_BLOCK_OF_REDSTONE: return 5.0f;
case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_BLUE_SHULKER_BOX: return 2.0f;
case E_BLOCK_BONE_BLOCK: return 2.0f;
case E_BLOCK_BOOKCASE: return 1.5f;
case E_BLOCK_BREWING_STAND: return 0.5f;
case E_BLOCK_BRICK: return 2.0f;
case E_BLOCK_BRICK_STAIRS: return 2.0f;
case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_BROWN_MUSHROOM: return 0.0f;
case E_BLOCK_BROWN_SHULKER_BOX: return 2.0f;
case E_BLOCK_CACTUS: return 0.4f;
case E_BLOCK_CAKE: return 0.5f;
case E_BLOCK_CARPET: return 0.1f;
case E_BLOCK_CARROTS: return 0.0f;
case E_BLOCK_CAULDRON: return 2.0f;
case E_BLOCK_CHAIN_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CHEST: return 2.5f;
case E_BLOCK_CHORUS_FLOWER: return 0.4f;
case E_BLOCK_CHORUS_PLANT: return 0.4f;
case E_BLOCK_CLAY: return 0.6f;
case E_BLOCK_COAL_ORE: return 3.0f;
case E_BLOCK_COBBLESTONE: return 2.0f;
case E_BLOCK_COBBLESTONE_STAIRS: return 2.0f;
case E_BLOCK_COBBLESTONE_WALL: return 2.0f;
case E_BLOCK_COBWEB: return 4.0f;
case E_BLOCK_COCOA_POD: return 0.2f;
case E_BLOCK_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CONCRETE: return 1.8f;
case E_BLOCK_CONCRETE_POWDER: return 0.5f;
case E_BLOCK_CRAFTING_TABLE: return 2.5f;
case E_BLOCK_CROPS: return 0.0f;
case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_CYAN_SHULKER_BOX: return 2.0f;
case E_BLOCK_DANDELION: return 0.0f;
case E_BLOCK_DARK_OAK_DOOR: return 3.0f;
case E_BLOCK_DARK_OAK_FENCE: return 2.0f;
case E_BLOCK_DARK_OAK_FENCE_GATE: return 2.0f;
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return 2.0f;
case E_BLOCK_DAYLIGHT_SENSOR: return 0.2f;
case E_BLOCK_DEAD_BUSH: return 0.0f;
case E_BLOCK_DETECTOR_RAIL: return 0.7f;
case E_BLOCK_DIAMOND_BLOCK: return 5.0f;
case E_BLOCK_DIAMOND_ORE: return 3.0f;
case E_BLOCK_DIRT: return 0.5f;
case E_BLOCK_DISPENSER: return 3.5f;
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return 2.0f;
case E_BLOCK_DOUBLE_STONE_SLAB: return 2.0f;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return 2.0f;
case E_BLOCK_DRAGON_EGG: return 3.0f;
case E_BLOCK_DROPPER: return 3.5f;
case E_BLOCK_EMERALD_BLOCK: return 5.0f;
case E_BLOCK_EMERALD_ORE: return 3.0f;
case E_BLOCK_ENCHANTMENT_TABLE: return 5.0f;
case E_BLOCK_ENDER_CHEST: return 22.5f;
case E_BLOCK_END_BRICKS: return 0.8f;
case E_BLOCK_END_GATEWAY: return INFINITY;
case E_BLOCK_END_PORTAL: return INFINITY;
case E_BLOCK_END_PORTAL_FRAME: return INFINITY;
case E_BLOCK_END_ROD: return 0.0f;
case E_BLOCK_END_STONE: return 3.0f;
case E_BLOCK_FARMLAND: return 0.6f;
case E_BLOCK_FENCE: return 2.0f;
case E_BLOCK_FIRE: return 0.0f;
case E_BLOCK_FLOWER: return 0.0f;
case E_BLOCK_FLOWER_POT: return 0.0f;
case E_BLOCK_FROSTED_ICE: return 0.5f;
case E_BLOCK_FURNACE: return 3.5f;
case E_BLOCK_GLASS: return 0.3f;
case E_BLOCK_GLASS_PANE: return 0.3f;
case E_BLOCK_GLOWSTONE: return 0.3f;
case E_BLOCK_GOLD_BLOCK: return 3.0f;
case E_BLOCK_GOLD_ORE: return 3.0f;
case E_BLOCK_GRASS: return 0.6f;
case E_BLOCK_GRASS_PATH: return 0.6f;
case E_BLOCK_GRAVEL: return 0.6f;
case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_GRAY_SHULKER_BOX: return 2.0f;
case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_GREEN_SHULKER_BOX: return 2.0f;
case E_BLOCK_HARDENED_CLAY: return 1.25f;
case E_BLOCK_HAY_BALE: return 0.5f;
case E_BLOCK_HEAD: return 1.0f;
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_HOPPER: return 3.0f;
case E_BLOCK_HUGE_BROWN_MUSHROOM: return 0.2f;
case E_BLOCK_HUGE_RED_MUSHROOM: return 0.2f;
case E_BLOCK_ICE: return 0.5f;
case E_BLOCK_INACTIVE_COMPARATOR: return 0.0f;
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return 0.2f;
case E_BLOCK_IRON_BARS: return 5.0f;
case E_BLOCK_IRON_BLOCK: return 5.0f;
case E_BLOCK_IRON_DOOR: return 5.0f;
case E_BLOCK_IRON_ORE: return 3.0f;
case E_BLOCK_IRON_TRAPDOOR: return 5.0f;
case E_BLOCK_JACK_O_LANTERN: return 1.0f;
case E_BLOCK_JUKEBOX: return 2.0f;
case E_BLOCK_JUNGLE_DOOR: return 3.0f;
case E_BLOCK_JUNGLE_FENCE: return 2.0f;
case E_BLOCK_JUNGLE_FENCE_GATE: return 2.0f;
case E_BLOCK_JUNGLE_WOOD_STAIRS: return 2.0f;
case E_BLOCK_LADDER: return 0.4f;
case E_BLOCK_LAPIS_BLOCK: return 3.0f;
case E_BLOCK_LAPIS_ORE: return 3.0f;
case E_BLOCK_LAVA: return 100.0f;
case E_BLOCK_LEAVES: return 0.2f;
case E_BLOCK_LEVER: return 0.5f;
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return 2.0f;
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return 2.0f;
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_LILY_PAD: return 0.0f;
case E_BLOCK_LIME_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_LIME_SHULKER_BOX: return 2.0f;
case E_BLOCK_LIT_FURNACE: return 3.5f;
case E_BLOCK_LOG: return 2.0f;
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_MAGENTA_SHULKER_BOX: return 2.0f;
case E_BLOCK_MAGMA: return 0.5f;
case E_BLOCK_MELON: return 1.0f;
case E_BLOCK_MELON_STEM: return 0.0f;
case E_BLOCK_MOB_SPAWNER: return 5.0f;
case E_BLOCK_MOSSY_COBBLESTONE: return 2.0f;
case E_BLOCK_MYCELIUM: return 0.6f;
case E_BLOCK_NETHERRACK: return 0.4f;
case E_BLOCK_NETHER_BRICK: return 2.0f;
case E_BLOCK_NETHER_BRICK_FENCE: return 2.0f;
case E_BLOCK_NETHER_BRICK_STAIRS: return 2.0f;
case E_BLOCK_NETHER_PORTAL: return INFINITY;
case E_BLOCK_NETHER_QUARTZ_ORE: return 3.0f;
case E_BLOCK_NETHER_WART: return 0.0f;
case E_BLOCK_NETHER_WART_BLOCK: return 1.0f;
case E_BLOCK_NEW_LEAVES: return 0.2f;
case E_BLOCK_NEW_LOG: return 2.0f;
case E_BLOCK_NOTE_BLOCK: return 0.8f;
case E_BLOCK_OAK_DOOR: return 3.0f;
case E_BLOCK_OAK_FENCE_GATE: return 2.0f;
case E_BLOCK_OAK_WOOD_STAIRS: return 2.0f;
case E_BLOCK_OBSERVER: return 3.5f;
case E_BLOCK_OBSIDIAN: return 50.0f;
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_ORANGE_SHULKER_BOX: return 2.0f;
case E_BLOCK_PACKED_ICE: return 0.5f;
case E_BLOCK_PINK_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_PINK_SHULKER_BOX: return 2.0f;
case E_BLOCK_PISTON: return 0.5f;
case E_BLOCK_PISTON_EXTENSION: return 0.5f;
case E_BLOCK_PISTON_MOVED_BLOCK: return INFINITY;
case E_BLOCK_PLANKS: return 2.0f;
case E_BLOCK_POTATOES: return 0.0f;
case E_BLOCK_POWERED_RAIL: return 0.7f;
case E_BLOCK_PRISMARINE_BLOCK: return 1.5f;
case E_BLOCK_PUMPKIN: return 1.0f;
case E_BLOCK_PUMPKIN_STEM: return 0.0f;
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_PURPLE_SHULKER_BOX: return 2.0f;
case E_BLOCK_PURPUR_BLOCK: return 1.5f;
case E_BLOCK_PURPUR_DOUBLE_SLAB: return 2.0f;
case E_BLOCK_PURPUR_PILLAR: return 1.5f;
case E_BLOCK_PURPUR_SLAB: return 2.0f;
case E_BLOCK_PURPUR_STAIRS: return 1.5f;
case E_BLOCK_QUARTZ_BLOCK: return 0.8f;
case E_BLOCK_QUARTZ_STAIRS: return 0.8f;
case E_BLOCK_RAIL: return 0.7f;
case E_BLOCK_REDSTONE_LAMP_OFF: return 0.3f;
case E_BLOCK_REDSTONE_LAMP_ON: return 0.3f;
case E_BLOCK_REDSTONE_ORE: return 3.0f;
case E_BLOCK_REDSTONE_ORE_GLOWING: return 0.625f;
case E_BLOCK_REDSTONE_REPEATER_OFF: return 0.0f;
case E_BLOCK_REDSTONE_REPEATER_ON: return 0.0f;
case E_BLOCK_REDSTONE_TORCH_OFF: return 0.0f;
case E_BLOCK_REDSTONE_TORCH_ON: return 0.0f;
case E_BLOCK_REDSTONE_WIRE: return 0.0f;
case E_BLOCK_RED_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_RED_MUSHROOM: return 0.0f;
case E_BLOCK_RED_NETHER_BRICK: return 2.0f;
case E_BLOCK_RED_SANDSTONE: return 0.8f;
case E_BLOCK_RED_SANDSTONE_SLAB: return 2.0f;
case E_BLOCK_RED_SANDSTONE_STAIRS: return 0.8f;
case E_BLOCK_RED_SHULKER_BOX: return 2.0f;
case E_BLOCK_REPEATING_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_SAND: return 0.5f;
case E_BLOCK_SANDSTONE: return 0.8f;
case E_BLOCK_SANDSTONE_STAIRS: return 0.8f;
case E_BLOCK_SAPLING: return 0.0f;
case E_BLOCK_SEA_LANTERN: return 0.3f;
case E_BLOCK_SIGN_POST: return 1.0f;
case E_BLOCK_SILVERFISH_EGG: return 0.75f;
case E_BLOCK_SLIME_BLOCK: return 0.0f;
case E_BLOCK_SNOW: return 0.1f;
case E_BLOCK_SNOW_BLOCK: return 0.2f;
case E_BLOCK_SOULSAND: return 0.5f;
case E_BLOCK_SPONGE: return 0.6f;
case E_BLOCK_SPRUCE_DOOR: return 3.0f;
case E_BLOCK_SPRUCE_FENCE: return 2.0f;
case E_BLOCK_SPRUCE_FENCE_GATE: return 2.0f;
case E_BLOCK_SPRUCE_WOOD_STAIRS: return 2.0f;
case E_BLOCK_STAINED_CLAY: return 4.2f;
case E_BLOCK_STAINED_GLASS: return 0.3f;
case E_BLOCK_STAINED_GLASS_PANE: return 0.3f;
case E_BLOCK_STANDING_BANNER: return 1.0f;
case E_BLOCK_STATIONARY_LAVA: return 100.0f;
case E_BLOCK_STATIONARY_WATER: return 100.0f;
case E_BLOCK_STICKY_PISTON: return 0.5f;
case E_BLOCK_STONE: return 1.5f;
case E_BLOCK_STONE_BRICKS: return 1.5f;
case E_BLOCK_STONE_BRICK_STAIRS: return 1.5f;
case E_BLOCK_STONE_BUTTON: return 0.5f;
case E_BLOCK_STONE_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_STONE_SLAB: return 2.0f;
case E_BLOCK_STRUCTURE_BLOCK: return INFINITY;
case E_BLOCK_STRUCTURE_VOID: return 0.0f;
case E_BLOCK_SUGARCANE: return 0.0f;
case E_BLOCK_TALL_GRASS: return 0.0f;
case E_BLOCK_TNT: return 0.0f;
case E_BLOCK_TORCH: return 0.0f;
case E_BLOCK_TRAPDOOR: return 3.0f;
case E_BLOCK_TRAPPED_CHEST: return 2.5f;
case E_BLOCK_TRIPWIRE: return 0.0f;
case E_BLOCK_TRIPWIRE_HOOK: return 0.0f;
case E_BLOCK_VINES: return 0.2f;
case E_BLOCK_WALLSIGN: return 1.0f;
case E_BLOCK_WALL_BANNER: return 1.0f;
case E_BLOCK_WATER: return 100.0f;
case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_WHITE_SHULKER_BOX: return 2.0f;
case E_BLOCK_WOODEN_BUTTON: return 0.5f;
case E_BLOCK_WOODEN_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_WOODEN_SLAB: return 2.0f;
case E_BLOCK_WOOL: return 0.8f;
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return 1.4f;
case E_BLOCK_YELLOW_SHULKER_BOX: return 2.0f;
default: return 0;
}
}
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