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#pragma once
// fwd:
class cBlockHandler;
// tolua_begin
class cBlockInfo
{
public:
/** Returns the associated BlockInfo structure for the specified block type. */
/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. */
static cBlockInfo & Get(BLOCKTYPE a_Type);
/** How much light do the blocks emit on their own? */
NIBBLETYPE m_LightValue;
/** How much light do the blocks consume? */
NIBBLETYPE m_SpreadLightFalloff;
/** Is a block completely transparent? (light doesn't get decreased(?)) */
bool m_Transparent;
/** Is a block destroyed after a single hit? */
bool m_OneHitDig;
/** Can a piston break this block? */
bool m_PistonBreakable;
/** Can this block hold snow atop? */
bool m_IsSnowable;
/** Is this block solid (player cannot walk through)? */
bool m_IsSolid;
/** Can a spectator interact with this block */
bool m_UseableBySpectator;
/** Does this block fully occupy its voxel - is it a 'full' block? */
bool m_FullyOccupiesVoxel;
/** Can a finisher change it? */
bool m_CanBeTerraformed;
/** Block height */
float m_BlockHeight;
/** Sound when placing this block */
AString m_PlaceSound;
/** Block's hardness. The greater the value the longer the player needs to break the block. */
float m_Hardness;
// tolua_end
/** Custom deleter allows cBlockHandler to be an incomplete type. */
struct sHandlerDeleter
{
void operator () (cBlockHandler * a_Handler);
};
/** Associated block handler. */
std::unique_ptr<cBlockHandler, sHandlerDeleter> m_Handler;
// tolua_begin
inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; }
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; }
inline static AString GetPlaceSound (BLOCKTYPE a_Type) { return Get(a_Type).m_PlaceSound; }
inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; }
// tolua_end
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler.get(); }
/** Creates a default BlockInfo structure, initializes all values to their defaults */
cBlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
, m_Transparent(false)
, m_OneHitDig(false)
, m_PistonBreakable(false)
, m_IsSnowable(false)
, m_IsSolid(true)
, m_UseableBySpectator(false)
, m_FullyOccupiesVoxel(false)
, m_CanBeTerraformed(false)
, m_BlockHeight(1.0)
, m_PlaceSound()
, m_Hardness(0.0f)
, m_Handler()
{}
private:
/** Storage for all the BlockInfo structures. */
class cBlockInfoArray;
}; // tolua_export
class cBlockInfo::cBlockInfoArray:
public std::array<cBlockInfo, 256>
{
public:
/** Initializes the contained BlockInfo structures with block-specific values. */
cBlockInfoArray();
};
inline cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
static cBlockInfoArray ms_Info;
return ms_Info[a_Type];
}
// Shortcut to get the blockhandler for a specific block
inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
{
return cBlockInfo::Get(a_BlockType).m_Handler.get();
}
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