summaryrefslogblamecommitdiffstats
path: root/src/Blocks/BlockBed.cpp
blob: adc01c158ccb0fed1f0fb44b09771682161ea7b7 (plain) (tree)
1
2
3
4
5
6
7
8
9


                     
                               

                              


                               



 
 
                                                                                                                                                    
 
                                                                                         
 
                                                        
                                                                 


                             
                                                                                  
                 
                                                                                           




                               
                                                                                  
                 
                                                                                           







                 















                                                                                                 





















                                                      


                                                                                          




                                                      
                                                                                                            
                                            




                             
                                           





  
                                                                                                                                                                                                                                       
 
                                                            

                                                              
                                                                                                      
         



                                                                                                                                                                   
            
         





                                                                                              
                 

                                                                                                                                                  
                         
                                                                                                                


                            

                                                                  
                                                        
                                 
                                                    
                                                                                                                                        
                                 


                                                      
                                                                                                                                                    
 
                                                                                          
                                                                                                                                                                                                            
                                         
                                                                                                                                                                                        

                                         
 
                                                                                            

                                                                                                         
                                                                                               
 







                                                                                                                                                                           
                         
                 
         
                    




 

 
#include "Globals.h"
#include "BlockBed.h"

#include "BroadcastInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
#include "../Entities/Entity.h"





void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
	Vector3i Direction = MetaDataToDirection( OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
		}
	}
}





class cFindMobs :
	public cEntityCallback
{
	virtual bool Item(cEntity * a_Entity) override
	{
		return (
			(a_Entity->GetEntityType() == cEntity::etMonster) &&
			(static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
		);
	}
};





class cTimeFastForwardTester :
	public cPlayerListCallback
{
	virtual bool Item(cPlayer * a_Player) override
	{
		if (!a_Player->IsInBed())
		{
			return true;
		}

		return false;
	}
};





class cPlayerBedStateUnsetter :
	public cPlayerListCallback
{
public:
	cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
		m_Position(a_Position),
		m_ChunkInterface(a_ChunkInterface)
	{
	}

	virtual bool Item(cPlayer * a_Player) override
	{
		cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
		a_Player->SetIsInBed(false);
		return false;
	}

private:
	Vector3i m_Position;
	cChunkInterface & m_ChunkInterface;
};





bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: http://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player->SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player->SendMessageFailure("This bed is occupied");
		}
		else
		{
			cFindMobs FindMobs;
			if (!a_Player->GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player->GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player->SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
					}
				}

				a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
				SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
				a_Player->SetIsInBed(true);
				a_Player->SendMessageSuccess("Home position set successfully");

				cTimeFastForwardTester Tester;
				if (a_WorldInterface.ForEachPlayer(Tester))
				{
					cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
					a_WorldInterface.ForEachPlayer(Unsetter);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}