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path: root/src/Blocks/BlockBed.cpp
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// BlockBed.cpp

#include "Globals.h"
#include "BlockBed.h"

#include "BroadcastInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BedEntity.h"





void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
	Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i PillowPos(ThisPos - Direction);
			a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i FootPos(ThisPos + Direction);
			a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
		}
	}
}





class cFindMobs :
	public cEntityCallback
{
	virtual bool Item(cEntity * a_Entity) override
	{
		return (
			(a_Entity->GetEntityType() == cEntity::etMonster) &&
			(static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
		);
	}
};





class cTimeFastForwardTester :
	public cPlayerListCallback
{
	virtual bool Item(cPlayer * a_Player) override
	{
		if (!a_Player->IsInBed())
		{
			return true;
		}

		return false;
	}
};





class cPlayerBedStateUnsetter :
	public cPlayerListCallback
{
public:
	cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
		m_Position(a_Position),
		m_ChunkInterface(a_ChunkInterface)
	{
	}

	virtual bool Item(cPlayer * a_Player) override
	{
		cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
		a_Player->SetIsInBed(false);
		return false;
	}

private:
	Vector3i m_Position;
	cChunkInterface & m_ChunkInterface;
};





bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: http://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player.SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player.SendMessageFailure("This bed is occupied");
		}
		else
		{
			cFindMobs FindMobs;
			if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
					}
				}

				a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
				SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
				a_Player.SetIsInBed(true);
				a_Player.SendMessageSuccess("Home position set successfully");

				cTimeFastForwardTester Tester;
				if (a_WorldInterface.ForEachPlayer(Tester))
				{
					cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
					a_WorldInterface.ForEachPlayer(Unsetter);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}





void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
	class cBedColor :
		public cBedCallback
	{
	public:
		short m_Color;

		cBedColor(short a_Color) :
			m_Color(a_Color)
		{
		}

		virtual bool Item(cBedEntity * a_Bed) override
		{
			a_Bed->SetColor(m_Color);
			return true;
		}
	};
	cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
	a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
}





void cBlockBedHandler::ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	class cBedColor :
		public cBedCallback
	{
	public:
		short m_Color = E_META_WOOL_RED;

		virtual bool Item(cBedEntity * a_Bed) override
		{
			m_Color = a_Bed->GetColor();
			return true;
		}
	};
	cBedColor BedCallback;
	a_Digger->GetWorld()->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback);
	a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color));
}