#pragma once
#include "BlockHandler.h"
class cBlockCakeHandler:
public cBlockHandler
{
using super = cBlockHandler;
public:
cBlockCakeHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
if (!a_Player.Feed(2, 0.4))
{
return false;
}
if (Meta >= 5)
{
a_ChunkInterface.DigBlock(a_WorldInterface, {a_BlockX, a_BlockY, a_BlockZ});
}
else
{
a_ChunkInterface.SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, Meta + 1);
}
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Give nothing
return {};
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 14;
}
} ;