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// BlockCarpet.h
// Declares the cBlockCarpetHandler class representing the handler for the carpet block
#pragma once
#include "BlockHandler.h"
class cBlockCarpetHandler :
public cBlockHandler
{
using super = cBlockHandler;
public:
cBlockCarpetHandler(BLOCKTYPE a_BlockType) :
super(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = a_Player.GetEquippedItem().m_ItemDamage & 0x0f;
return true;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
switch (a_Meta)
{
case E_META_CARPET_WHITE: return 14;
case E_META_CARPET_ORANGE: return 15;
case E_META_CARPET_MAGENTA: return 16;
case E_META_CARPET_LIGHTBLUE: return 17;
case E_META_CARPET_YELLOW: return 18;
case E_META_CARPET_LIGHTGREEN: return 19;
case E_META_CARPET_PINK: return 20;
case E_META_CARPET_GRAY: return 21;
case E_META_CARPET_LIGHTGRAY: return 22;
case E_META_CARPET_CYAN: return 23;
case E_META_CARPET_PURPLE: return 24;
case E_META_CARPET_BLUE: return 25;
case E_META_CARPET_BROWN: return 26;
case E_META_CARPET_GREEN: return 27;
case E_META_CARPET_RED: return 28;
case E_META_CARPET_BLACK: return 29;
default:
{
ASSERT(!"Unhandled meta in carpet handler!");
return 0;
}
}
}
} ;
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