#pragma once
#include "BlockHandler.h"
class cBlockCauldronHandler :
public cClearMetaOnDrop<cBlockHandler>
{
using super = cClearMetaOnDrop<cBlockHandler>;
public:
cBlockCauldronHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_WATER_BUCKET:
{
if (Meta < 3)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(cItem(E_ITEM_BUCKET));
}
}
break;
}
case E_ITEM_GLASS_BOTTLE:
{
if (Meta > 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(cItem(E_ITEM_POTION));
}
break;
}
}
return true;
}
virtual bool IsUseable() override
{
return true;
}
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ)))
{
// It's not raining at our current location or we do not have a direct view of the sky
// We cannot eat the rain :(
return;
}
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if (Meta < 3)
{
a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 21;
}
} ;