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#pragma once
#include "BlockEntity.h"
class cBlockCommandBlockHandler :
public cBlockEntityHandler
{
using Super = cBlockEntityHandler;
public:
cBlockCommandBlockHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Don't allow as a pickup:
return {};
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 10;
}
} ;
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