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#pragma once
#include "BlockHandler.h"
class cBlockDeadBushHandler :
public cBlockHandler
{
public:
cBlockDeadBushHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
switch (BelowBlock)
{
case E_BLOCK_CLAY:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_SAND:
{
return true;
}
default: return false;
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
} ;
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