#pragma once
#include "../Blocks/BlockPiston.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "Mixins.h"
class cBlockFurnaceHandler :
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
using super = cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>;
public:
cBlockFurnaceHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0);
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cFurnaceEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
} ;