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#pragma once
#include "BlockHandler.h"
class cBlockGlowstoneHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Drop self only when using silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(E_BLOCK_GLOWSTONE);
}
// Number of dust to drop, capped at the max amount of 4.
const auto DropNum = FortuneDiscreteRandom(2, 4, ToolFortuneLevel(a_Tool), 4);
return cItem(E_ITEM_GLOWSTONE_DUST, DropNum);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 2;
}
} ;
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