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#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler final :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
if (ToolHasSilkTouch(a_Tool))
{
return cItem(E_BLOCK_GRAVEL);
}
// Denominator of probability from wiki, don't let it go below 1.
const auto Denominator = std::max(10 - 3 * ToolFortuneLevel(a_Tool), 1);
if (GetRandomProvider().RandBool(1.0 / Denominator))
{
return cItem(E_ITEM_FLINT);
}
return cItem(E_BLOCK_GRAVEL);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;
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