blob: eb101efe91d70e96ec3f912abd85dc978c16bb91 (
plain) (
tree)
|
|
#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
cBlockGravelHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
cFastRandom Random;
if (Random.NextInt(30) == 0)
{
a_Pickups.Add(E_ITEM_FLINT, 1, 0);
}
else
{
a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
} ;
|