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#pragma once
#include "BlockSideways.h"
class cBlockHayBaleHandler :
public cBlockSidewaysHandler
{
public:
cBlockHayBaleHandler(BLOCKTYPE a_BlockType)
: cBlockSidewaysHandler(a_BlockType)
{
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;
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