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#pragma once
#include "BlockHandler.h"
class cBlockLilypadHandler final :
public cClearMetaOnDrop<cBlockHandler>
{
using Super = cClearMetaOnDrop<cBlockHandler>;
public:
using Super::Super;
private:
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 7;
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
auto UnderPos = a_Position.addedY(-1);
if (!cChunkDef::IsValidHeight(UnderPos.y))
{
return false;
}
BLOCKTYPE UnderType;
NIBBLETYPE UnderMeta;
a_Chunk.GetBlockTypeMeta(UnderPos, UnderType, UnderMeta);
return (
(((UnderType == E_BLOCK_STATIONARY_WATER) || (UnderType == E_BLOCK_WATER)) && (UnderMeta == 0)) || // A water source is below
(UnderType == E_BLOCK_ICE) || (UnderType == E_BLOCK_FROSTED_ICE) // Or (frosted) ice
);
}
};
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