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#pragma once
#include "BlockHandler.h"
class cBlockMyceliumHandler:
public cBlockHandler
{
public:
cBlockMyceliumHandler(BLOCKTYPE a_BlockType):
cBlockHandler(a_BlockType)
{
}
// TODO: Add Mycel Spread
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
return cItem(E_BLOCK_DIRT, 1, 0);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 24;
}
} ;
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