#pragma once
#include "BlockPlant.h"
#include "../FastRandom.h"
class cBlockNetherWartHandler final :
public cBlockPlant<false>
{
using Super = cBlockPlant<false>;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
if (a_BlockMeta == 0x03)
{
// Fully grown, drop the entire produce:
const auto DropNum = FortuneDiscreteRandom(2, 4, ToolFortuneLevel(a_Tool));
return cItem(E_ITEM_NETHER_WART, DropNum);
}
return cItem(E_ITEM_NETHER_WART);
}
virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override
{
auto oldMeta = a_Chunk.GetMeta(a_RelPos);
auto meta = std::min(oldMeta + a_NumStages, 3);
if ((oldMeta < 3) && (CanGrow(a_Chunk, a_RelPos) == paGrowth))
{
a_Chunk.SetBlock(a_RelPos, m_BlockType, static_cast<NIBBLETYPE>(meta));
return meta - oldMeta;
}
// In older versions of cuberite, there was a bug which made wart grow too much. This check fixes previously saved buggy warts.
if (oldMeta > 3)
{
a_Chunk.FastSetBlock(a_RelPos, m_BlockType, 3);
}
return 0;
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// Needs to be placed on top of a Soulsand block:
return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_SOULSAND);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 35;
}
} ;