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#pragma once
#include "BlockHandler.h"
class cBlockPlanksHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockPlanksHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface,
cPlayer & a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
switch (a_Meta)
{
case E_META_PLANKS_BIRCH: return 2;
case E_META_PLANKS_JUNGLE: return 10;
case E_META_PLANKS_OAK: return 13;
case E_META_PLANKS_ACACIA: return 15;
case E_META_PLANKS_DARK_OAK: return 26;
case E_META_PLANKS_SPRUCE: return 34;
default:
{
ASSERT(!"Unhandled meta in planks handler!");
return 0;
}
}
}
} ;
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