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#pragma once
#include "BlockHandler.h"
class cBlockPressurePlateHandler :
public cBlockHandler
{
public:
cBlockPressurePlateHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY - 1 <= 0)
{
return false;
}
// TODO: check if the block is upside-down slab or upside-down stairs
BLOCKTYPE Block = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
switch (Block)
{
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_FENCE:
case E_BLOCK_HOPPER:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_SPRUCE_FENCE:
{
return true;
}
default:
{
return (!cBlockInfo::IsTransparent(Block));
}
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
switch (m_BlockType)
{
case E_BLOCK_STONE_PRESSURE_PLATE: return 11;
case E_BLOCK_WOODEN_PRESSURE_PLATE: return 13;
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 6;
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 30;
default:
{
ASSERT(!"Unhandled blocktype in pressure plate handler!");
return 0;
}
}
}
} ;
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