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#pragma once
#include "BlockHandler.h"
class cBlockRedstoneLampHandler:
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Always drop the Off variant:
return(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 15;
}
};
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