#pragma once
#include "BlockHandler.h"
#include "BlockOre.h"
class cBlockRedstoneOreHandler :
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super; // Inherit constructor from base
virtual bool OnUse(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
return false;
}
virtual void OnDigging(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos
) override
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
}
virtual bool IsUseable() override
{
return true;
}
};
class cBlockGlowingRedstoneOreHandler:
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super; // Inherit constructor from base
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_BlockPluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE, 0);
}
};